mixing, matching

19 May, 2010

Recently on the Muffwigglers modular synth forum, the subject of making “finished songs” was brought up. The idea is that it’s easy to spend hours and days with a modular synth creating noises and short loops of music, but it’s very difficult to put things together in a way that has a beginning, middle and end. It’s similar to making pages of sketches but never being able to make a finished painting. Or writing paragraphs but not completing a story. This problem isn’t only with modular synthesizers. I find that it’s a problem with music in general. I’ve likely written here before that when I first entered the hole that is electronic music, it seemed simple to make “songs.” I had Reason, I had a little keyboard, and I didn’t know what I was doing. I used presets for the most part, and just strung loops together with drum tracks behind them. SInce then, my tastes in the sounds I make have become more complicated, and I have many many more choices to make when working. Not only do I have literally hundreds of ways to make sounds for the songs, both in software and hardware, but I have a lot more understanding as to how these tools work, and sitting down fiddling with sounds in these tools is in a lot of ways the more interesting endeavor.
Thinking about this issue after reading and contributing to the thread on the forum, I came up with a couple of thoughts. One is that in many ways and most of the time, it’s just more fun to turn knobs and record sounds. Conforming these results to a 4/4 beat at 125 beats per minute with verses and chorus is just kind of silly. Moreover, it becomes work, and I don’t make music as work. This is a thing I do to not be working. Secondly, a lot of what I do with the modular, as well as with some of the software like Reaktor, is done with changing speeds, no real musical keys, and a real lack of structure. The way I’ve been using my main software sequencer and DAW (Ableton Live) for years is with very rigid grids and loops. After the freeform music-making with the modular, attempting to put it all together in the confines of Live is a royal pain. I just lose interest.
So I brought this up, and immediately got some replies with suggestions. They spanned from simple ideas like merely quantizing the un-sync’d sequences to bars so that at least they “reset” at common points, to the more complex, like somehow sending out a “click-track” from the modular to a track in Ableton so that I can lock up Ableton to the recorded sequence later on. Last night I tried the more simple ideas, just using pieces of a thing I recorded the day before as samples in Ableton’s drum racks and lining some bits up in Live’s arrangement view, but rather than trying to quantize the loops, I just let them run free, unwarped. I like the results, and while it’s pretty tame, I can see the possibilities.

donut holes by dance robot dance

Everything you hear here comes from The Harvestman Hertz Donut, which is really an incredible module. The bass/drum line is made up of simple samples from the Donut, and the more gurgly chaos bits are small sequences. Here are some of the samples.

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I plan to put together a downloadable package of sounds from the modular. If you’re interested in this kind of thing, let me know.

strategies

17 May, 2010

On the Muffwiggler.com modular synth forum thread dealing with creative hangups and too many choices someone posted needing help with bridging the gap between noodling around with noise, and creating a finished track. A lot of electronic musicians get stuck on the idea of making “songs.” Some of us are perfectly happy merely creating loops of noise and drones for hours on end, while others feel like nothing’s finished unless it has a beginning, middle and end like a traditional tune.
Add to this the fact that with software like Reason, Logic, Live, Reaktor and VST plugs, one can pretty much implode dealing with the number of choices and decisions. Guitars and pianos just make guitar and piano sounds and don’t have presets (I guess if a guitarist uses pedals they can deal with the same problems, however). Synths and samplers are endless and cause a great deal of anxiety.

This list got posted today. I think it’s useful. Discuss…

170+ oblique strategies for electronic music:

1. Stop thinking of drums as KICK/SNARE/HIHAT
2. Use more 16th notes!
3. The relationship between percussive sounds and rhythmic noises can be a melodic relationship
4. Turn it into a melody
5. Turn it into percussion
6. Turn it into a pad
7. Think about a bongo player sitting in the street
8. Select a new random tempo
9. What Would Joe Zawinul do?
10. Make a cliché
11. Put in something off-key
12. Get reckless
13. Less logic
14. List your standard process from start to finish, now reverse it
15. If you dismiss an idea, stop and ask yourself why
16. Skip your first impulse and use the second one
17. Do something that isn’t 4/4 now
18. How can you make this fall apart
19. Play it backwards – the part, don’t reverse audio.
20. Pretend your mom is sitting next to you
21. Pretend your dad is sitting next to you
22. Swap midi clips between all elements
23. Keep everything, but change the order
24. Keep everything, but change the timing
25. Only one note at a time
26. Just play every other note
27. Think of something that seems like a bad idea, then use it
28. Play it like a child would play it
29. Play it with your knuckles
30. Play it with your elbows
31. What would you make if you knew everyone in the world was listening?
32. What would you make if you knew no one would ever hear it?
33. You’re not married to that octave !
34. Make your melody your bass line
35. Make a song with no drums at all
36. Make a song with only drums
37. Limit your options
38. Remove a part that’s giving you trouble. Just cut it!
39. What would your least favorite musician do?
40. Abandon normal instruments.
41. More everything!
42. Less nothing
43. Split the parts and play them with two instruments
44. Do it sober/drunk for a change…
45. Process something acoustic
46. start with something different
47. Stop. Turn a different knob
48. reverb or delay, but only for a little while
49. play less, faster
50. play more, softer
51. Take your favorite bit and make it unrecognizable
52. increase complexity, decrease density
53. Increase density, decrease complexity
54. Try to write the part with your voice
55. use your environment
56. Let the machines play, make some tea.
57. sample it, reverse it
58. Is modulation really necessary?
59. Use fewer patchcords.
60. Noise, or silence?
61. Turn it up to twelve and leave it there.
62. Plug an input into an output.
63. Use tracks with different tempos
64. Reach for the farthest knob
65. Delay the inevitable
66. Do that only once
67. Remember that old sound source you love but never use?
68. Don’t use the same old signal path
69. Unpatch everything and hook it up with intent for this specific project
70. Stick with the very first thing you try
71. Unplug
72. Copy it, alter it, repeat
73. Your mom
74. Reverse the loud and quiet
75. What insect — going where?
76. Play closer. Then farther
77. Record in silence. Add harmony
78. Return to the start
79. Start at the end
80. Pick a number. Use it
81. Reverse hands
82. An empty mind
83. Advance without fear
84. take a different approach to sequencing
85. change your clock source; ‘pattern’ not click track
86. go into unfamiliar territory; try something that you’ve never done before
87. use an element for something other than its ‘intended purpose’ (envelope/delay/filter as a sound source)
88. start with noise, then subtract
89. add layers
90. sculpt the feedback
91. cut it up and rearrange
92. build up, tear down *gradually*
93. patch it up silently before you turn it on, then adjust
94. add the element of *chance*
95. Constrain chaos
96. Halftime
97. Reveal Hidden Structure
98. The One is where you think it is
99. Take it outside
100. Overdub from memory
101. Let it slide
102. Nostalgia as a weapon
103. Make something out of sync
104. emulate a style you cannot stand
105. sustain everything
106. replace with a sine
107. repatch
108. stop writing. start painting
109. invert
110. sell everything. Buy new stuff
111. Stop Time, then resume
112. Play it so wrong it’s right
113. More digital
114. Close your eyes
115. Engage in intentional imitative synthesis
116. What would Springsteen do?
117. Pick out two odd “gear partners” and turn everything else off
118. Only use short patch cords
119. Make the sound with your voice
120. Turn off the effects
121. Make the sound smaller
122. Turn off the computer
123. repurpose your equipment
124. The studio is the instrument
125. Clean out the filter
126. Actually program a sound
127. Start recording, turn on a movie, mute the sound and write a soundtrack in real time for whatever you see
128. Think small
129. Think big
130. Remove one frequency band
131. End now
132. Blindly cut
133. Oppose it
134. Cage it
135. Unleash it
136. Bjork called, mix too tame
137. Too serious, make it laugh
138. Think of a note. Now don’t play it
139. Remove a beat
140. You play so many notes…
141. Compress time
142. Play when it’s wrong
143. strip it; invisible or naked?
144. Play the drum part on a keyboard, and play the keyboard part on the drums.
145. Imagine what the world sounds like to your cat (who can only hear down to 45Hz, but all the way up to 60K!!)
146. Learn the alphabet in another language.
147. Compose the theme song to the movie about your life.
148. Go to the zoo
149. Close your eyes and find your way twice around your home
150. Do two things; Show half of one, half of the other
151. pretend the computer isn’t programming you
152. sketch the project in a different material
153. Mute, don’t compute
154. Ring (modulate) the changes
155. Check your pulse, is it racing?
156. It’s hip to b square
157. Close your eyes, open your mind
158. Take a step back and move forward
159. Move your chair, brush your hair
160. Put your fingers in your ears
161. Make loudest voice but a whisper
162. Inspiration comes in many forms
163. Play with time
164. choose your least favorite element, remove everything else
165. choose an element and reverse the sequence
166. turn on the tv
167. turn OFF the tv
168. invert your chords
169. drop something and mimic the sound. don’t use the result for percussion. or do
170. Go as far as you can with the monitor – if not the computer – switched off
171. Draw up a list of your top five presets, and delete them
172. Silence at any time during the session should be eliminated unless as a deliberate tactic
173. Commit to your mistakes and take inspiration from them; do not undo or revert to any saved versions
174. Do not use automation at any stage, instead mix all sounds in real time
175. Bounce all audio and delete source tracks before each overdub
176. Do not overdub; do as much in realtime as possible. If the result is unsatisfactory, consider this a limitation of your system

this bird has issues

28 April, 2010

I was reading the other day on Stretta’s website that people often complain that music from modulars, at least that on YouTube and the like is too blippy-beepy-boopy and not actually “melodic” or something like that. I realized that I am almost always attempting to make something normal out of that which pours forth from my modular. SO in response I just set up a patch using the Plan B Model 10′s cycle input as the heart and pressed ‘record.’ This is one the more favoriter things I’ve eeked out of this machine.

Dance to it, kids.

your brain on modular by dance robot dance

Philadelphia/Ableton

28 April, 2010

For years and years I’ve lamented the lack of an organized group of electronic music nerds aficionados in Philadelphia. Basically, what I mean is, when I have an interest or a passion or a hobby, I like to hang around other people who like the same thing. I got hooked on mountain biking several years ago and in no small part the draw was this great group of guys who met every Saturday at 7am, rain or shine, hot or cold, and rode bikes. Same with music for me. I’m sometimes jealous of cities like New York and LA where it seems pretty easy to put together seminars, demonstrations, or just generally hang out and talk about this stuff.
My friend Tom, who teaches digital multimedia at The University of the Arts, and who kind of got me into electronic music in 2003, organized a group affiliated with UArts called SynthSIG (SIG = Special Interest Group). We’ve met six times now over the last eighteen months. Discussions have ranged from iPhone apps for making music to UArts’ old Moog Modular to a performance by musician Charles Cohen. We’d discussed at times seeing if we could get someone from Ableton to come in and talk about the program, or even help us set up a user’s group.
So last week I get an email from Tom that this is in fact taking place. The Ableton guys were looking to set up a group here and got in touch with Tom. The nerd in me is very happy right now.

If your’e into Live and you live within driving distance of Philadelphia, take the night off next Thursday May 6 and make your way to UArts in Center City. The info is in the image below. The link on the flyer is wrong, by the way. This is the correct Facebook link: http://groups.to/phillyableton

Here’s the info as a PDF flyer. Hang it up, give it to friends.

in one ear…

26 April, 2010

Pulled an hour out of thin air tonight to play with the synth. Played with two separate voices on the same sequence, triggered by Volta in Ableton Live. On the left is that nice acoustical pluck from the Plan B Model 13 that I like so much. On the right is a low saw from the VCO-6 through the Model 12 in low pass mode.

100427 leftright by dance robot dance

how kids draw synthesizers

20 April, 2010

I recently was asked to drop by the third-grade science class of a local elementary school and show off/explain my modular synth. The class was studying sound and it seemed like a perfect fit. Modulars are graphic, in that they have the shapes of the sound waves printed right there on the VCOs, and they are easy for kids to understand since everything is right there and accessible. This is opposed to, say, digital synthesizers where one knob might do eleven things and everything is hidden beneath multi-layered menus. The visit was a bunch of fun and as I expected the kids just loved pulling cables and turning knobs and hearing the immediate results. I’m sure that the subtleties of the way a four-pole filter resonates vs a vactrol filter was lost on them, but they seem to grasp some of the fundamentals.

In return for my visit, I later received a pack of thank-you cards that the class made. This is one of the perks of visiting schools (which I do often in my “real” job as a children’s book illustrator). Kids love writing and drawing thank-you notes. The cool part of these particular thank-you notes is that many of the students drew modular synths on their cards. Some of the drawings are fairly accurate representations, but most of them are more abstract. It’s wonderful to see what the kids took away from this — matrices of dots and lines representing the knobs, jacks and cables.

So here for your viewing pleasure, I’ve scanned my favorites. I posted a photo of the synth as it looked when I took it to the school at the bottom. Just to show what the kids were looking at.

modular

Close
actual photo

a good Z8000 video

20 April, 2010

I’ve been planning to sit down and write a post about some of the new additions to my modular synth. One of these is the Z8000 sequencer by Tip Top Audio. It’s a matrix sequencer and while incredibly simple in concept and design, it’s incredibly rich and complex in practice and use. Just the two or so hours I’ve spent with it made my head spin, and I’ve been jotting down all sorts of patching ideas in my notebook when I’m away from the synth. One thing I’m really looking forward to working on is clocking the Z8000 with my Machinedrum’s triggers at different intervals and steps.
I acquired this sequencer with having seen only a couple of decent videos, and after reading a long thread on the Muffwiggler’s forum about it. Today I noticed a new video from Tip Top with Stretta putting the Z8000 through some paces, with a good explanation. Take a gander.

a new case

8 April, 2010

Just a show-off post. I’ve been switching a lot of modules out and mostly into the synth, and yesterday put it all in a new Mission 9 case by Monorocket. As I put it through its paces with my son Wilson, I took a bunch of pictures, of course. I also shot video of the breakdown and build-up which I expect to edit and post soon.

The pictures highlight two new modules as well, the Malekko/Wiard Noisering and the Flame Tame Machine.

the Monorocket Mission 9
one ring to rule them all
Tame Machine in the house
the Monorocket Mission 9